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Rules (4)
- Time Factors: 25 minute running time periods. Exceptions are: the clock stops on all whistles during the last 2 minutes of the second half if within a 3 goal margin. Championship games will play 15 minute quarters.
- Penalty Time: Penalty time does not start until the whistle is blown to start play and the player is in the penalty area. Penalty time is stop start.
- Time-outs: One time out per half. Live ball time-outs can be called with the ball ANYWHERE on the field.
- Time outs in the last 2 minutes stop the clock.
- Substitution: No horn, done on the fly and through the scorer’s table area, except after a goal is scored.
- Restart: VERY QUICK restart, except goalie gets 5 seconds when he has legitimately chased a shot.
- When there is a time-served penalty, restart shall occur after foul is signaled to scorers table and the ball is set.
- Automatic stall warning at end of 4th period: a team does not have to “get it in” unless they are stalling as stated in Section 11 of Rule 6. If they are being played closely, they could conceivably keep it out of the “box” the entire 2 minutes. The NCAA “box” is used, not side line to side line.
- Dive Rule: the NCAA dive rule is NOT USED. A goal is disallowed only when an offensive player is in the crease BEFORE the ball crosses the goal line.
- Long sticks: The allowable number of long sticks on the field is six (6).
- Expulsion from game: officials must report to their assignor, the name and the number of any player expelled from a game for using racial epithets, receiving two maligning-of-officials fouls, or violating Section 13 of Rule 5 (fighting). Ejected players will be excluded from participating in the next game.
- Obscene language: Minimum of two minutes. The penalty time is non-releasable.
Alcohol is NOT allowed at any of our fields, including Northside Park. If a team has alcohol on the sidelines, they will be disqualified from the tournament.
Major Rules
- Per NCAA, the number of student athletes from any one institution shall not exceed five (rule 17.15.8.1.1.1). This means that you may not have more than five players from one university or college with existing eligibility on a roster.
- Per NCAA, incoming college freshman are not eligible to play in this tournament.
- Players MAY NOT be rostered on more than one team.
- There will be NO borrowing of players from other teams or inviting other teams’ members to play for you. You can, however, borrow a goalkeeper only if she is willing to play.
General Rules
- If nine players are not at the field by the start of the game, that team will forfeit.
- GOGGLES AND MOUTH GUARDS ARE MANDATORY.
- Two-25 minute halves with running time.
- Five minute half time.
- Overtime is sudden death that will not exceed three minutes: the first goal wins. If the score remains the same after those three minutes, the game will end in a tie.
- Points will be kept: 3 points for each win; 1 point for a tie.
- Forfeit score: 1-0.
- Ties in overall standings will be broken by goals against average.
- The top team from each pool plus the next two overall wild card winners (best record and least goals against) will advance to the playoffs on Sunday.
- Flip a coin if both teams have the same color jersey to decide who wears the pinnies.
- If there is a foul in the 8-meter and time runs out, play out the 8-meter.
- Score will be kept by the officials.
- If there is time remaining when play is allowed to resume, you will start from the running time, not the stopped time.
- Play will begin at the spot where it was interrupted.
- Example: If play stops at 10:10am and can resume at 10:35am, you will play for 20 minutes.
- If there is no time remaining when play is allowed to resume, the score will stand.
Alcohol is not allowed at any of our park facilities. If a team has alcohol on the sidelines, they are disqualified from the tournament.
- If there is a questionable situation regarding the safety of any player or team, the tournament director and field officials will have exclusive authority to maintain a safe field of play. This includes ejecting a participant(s) from competing in a game and, if warranted, ending a game in a forfeit.
- If a player is ejected from a game for any reason, he or she will be excluded from participating in the next game.
- If the tournament director and/or the field officials determine that a team is under the influence and unable to compete safely, that team will be ejected from the rest of the tournament.
- Visit the Registration page to create a "Team Manager" account. You will receive an account authorization email; follow the instructions to login to your account.
- When logged in as a Team Manager, select the menu link for "Enter a Team" (it will appear in the yellow navigation area above).
- Click the division for which you want to enter a team, and then complete all required information on the Team Entry Application.
- Pay your team's non-refundable deposit using any major credit card or PayPal. To pay by check, complete the form but select the "Pay by Check" option during checkout.
- Pay careful attention to the tournament deadlines. You must pay the full registration fee by the official deadline, or you risk losing your spot to one of the teams on our wait list. The system will send you email reminders to complete payment in full.
Your request to register a team is not complete until you pay the deposit in full. No team will be officially confirmed as an entrant until Ocean City Lacrosse, Ltd. receives and accepts full payment of the entire registration fee.
- Tournament Registration opens October 1st of the year which precedes the tournament.
- Team Entry Application forms must be accompanied by the minimum deposit specified for each division, and are due by January 31 of the tournament year.
- Team Entry Deposits are non-refundable.
- The remaining balance is due March 31.
- No team will be officially confirmed as an entrant until its non-refundable payment-in-full has been received and accepted by Ocean City Lacrosse, Ltd.
The cost to register a team varies depending on the division you are entering, and prices may change year-to-year. To check on deposit and registration fees, you must register on the web site as a Team Manager, and then select the "Enter a Team" page.
You may pay your team registration deposit and fee using any of the following payment methods:
- To pay by check, complete the Team Entry Application form, and then proceed to checkout. When selecting the "Pay by Check" option, it will provide you with payment instructions.
- Discover, MasterCard or Visa
- PayPal
After registering a team and paying the fee, you must complete your Team Profile by updating the information as you want it to appear in the published Tournament Guide Book.
To update your team profile:
- Login to the web site and click the "Manage Teams" link in the yellow navigation area.
- Go to the "My Teams" tab and click on your registered team.
- You will be taken to the team profile. Click the "Edit" button, update all required information, and optionally upload a team logo.
- Click the "Save" button at the bottom of the page.
If you are a Team Manager, and want to change the name of your team after completing registration, you must first update your Team Profile.
Then send your request to the tournament director using our Contact Form.
Tournament (1)
Web Site Login (2)
After you register to create an account on the web site, the system will send you an email with login instructions and a temporary password. After logging in, navigate to "My account" (black bar at the top of the page), and then click the "Edit" tab to change your password.



